Two medical students and a specialist in cardiology are checking on a patient on a stretcher, a man of about 65 years old. Suddenly, the patient begins to fidget and scream in pain, touching his chest, students and their teacher begin to do maneuvers, they ask the patient what he feels, but he remains unconscious, they begin to give cardiac massage, which is not effective, the teacher hands one a syringe, he sticks that syringe in the patient’s chest, and injects the content, while another of the students performs resuscitation maneuvers, the teacher hands one of them a defibrillator equipment, the student applies it, and says “1,2,3, everyone out ”, everyone moves away and he activates the paddle switch, the patient jumps from the electric shock, the maneuver is repeated again and again, until the patient’s heart beats again, the teacher congratulates his students, press a button on to a console that is nearby, and the patient disappears from the plate, both the teacher and his students take off the augmented reality viewers that they use and observe the stretcher, there is no one, nor any remains of the devices, nor the medications they used, nor the rest of the material, the teacher congratulates his students for the work done, then grades each of his students.
This scene that looks like science fiction, is already a reality all over the world, virtual reality and augmented reality applications are being developed, applications that are used to train medical personnel and future medical personnel to care for critical patients, or for the teaching of anatomy, if for this reason the integrity or the life of any user of health services is put at risk, students can make mistakes, experiment with new ideas or new maneuvers in order to improve their skills or acquire new skills along the way, and thus be better prepared to face real situations.
The human brain does not distinguish between “virtual” reality or “augmented” reality from “real” reality. The neurological reactions in all cases are identical, for which the skills improved or acquired skills by training in virtual or augmented reality are applicable to professional practice in a field in the working area.
There is much to research in this regard, but many health care personnel are already empowering themselves, care experts and medical science are reimagining and reinventing health care, and reducing care times thanks to this technology, this story still has a lot to develop.